Kloof Silence โ€“ PreAlpha v0.1.0 Released!


๐ŸŒ€ Kloof Silence โ€“ PreAlpha v0.1.0 Released!

Welcome to the very first public build of Kloof Silence — a survival horror prototype set deep inside a fog-covered canyon where youโ€™re not just an operator... youโ€™re a convict.

This is an early look into the systems, mood, and interface weโ€™re building toward. Expect weird signals, eerie silence, and a very lonely canyon.

โœ… Whatโ€™s in this build?

๐Ÿ›  Core Mechanics:

  • ๐Ÿง  Needs System UI:
    Visual representation of Hunger, Thirst, Sleep, Toilet, and Condition.
    (Note: Currently affects only the UI — no gameplay consequences yet)

  • ๐Ÿ’ก Condition Line Oscillograph:
    Live waveform displaying the player's mental/physical state.

  • โณ Day/Night Cycle:
    Dynamic lighting with natural transitions between night and day.

  • ๐Ÿ“‰ Status Bars Degrade Over Time:
    Stats decrease slowly based on in-game time.

  • ๐Ÿšจ Flashing Alerts:
    Last status cubes flash when condition is critical (ex: below 15%).

๐Ÿ–ฅ Interface & Settings:

  • โš™๏ธ Full Settings Menu (Graphics, Audio, UI)

  • ๐Ÿ–ผ Responsive UI (adapts to different screen resolutions)

  • ๐Ÿงช Experimental UI Animations & Feedback

๐ŸŒ„ World:

  • ๐Ÿ• Early base map layout with basic navigation.

  • ๐ŸŽฎ Player Controller in first-person with movement and stat tracking.

  • ๐ŸŒซ Basic fog ambiance (early atmosphere setup only).

โš ๏ธ Known Limitations / Missing Features:

  • โš ๏ธ Needs system doesn't affect gameplay yet — no damage, debuffs, or death from low stats.

  • ๐Ÿšซ No saving/loading of progress.

  • ๐Ÿ“ก Signal-catching mechanics are not implemented yet.

  • ๐Ÿค– No anomalies, AI, or living threats.

  • ๐Ÿ—บ The map is a temporary prototype, not final layout.

  • ๐Ÿ”‡ No sound design or ambient audio.

  • โŒ No tasks, missions, or progression logic.

๐Ÿ’ฌ Why release now?

We want your feedback early — especially about:

  • The UI and atmosphere

  • Performance on different systems

  • What you'd want to see first in development

๐Ÿ“ข Whatโ€™s next?

Hereโ€™s a sneak peek at our upcoming roadmap:

  1. Signal System (Harmonitrack) โ€“ player catches and decodes signals

  2. Gameplay Consequences โ€“ needs begin to affect health, vision, and status

  3. Delivery System โ€“ unlockable ways to send data (drone, bot, manual)

  4. Station Management โ€“ upgrades, resource trade, better signal tools

  5. Story Integration โ€“ unlock hidden logs, transmissions, and uncover the truth

Weโ€™ve officially stepped into the canyon.
Letโ€™s see how long we can survive inside the Kloof Silence.

Files

Kloof Silence.7z 98 MB
13 days ago

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