Kloof Silence โ PreAlpha v0.1.0 Released!
๐ Kloof Silence โ PreAlpha v0.1.0 Released!
Welcome to the very first public build of Kloof Silence — a survival horror prototype set deep inside a fog-covered canyon where youโre not just an operator... youโre a convict.
This is an early look into the systems, mood, and interface weโre building toward. Expect weird signals, eerie silence, and a very lonely canyon.
โ Whatโs in this build?
๐ Core Mechanics:
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๐ง Needs System UI:
Visual representation of Hunger, Thirst, Sleep, Toilet, and Condition.
(Note: Currently affects only the UI — no gameplay consequences yet) -
๐ก Condition Line Oscillograph:
Live waveform displaying the player's mental/physical state. -
โณ Day/Night Cycle:
Dynamic lighting with natural transitions between night and day. -
๐ Status Bars Degrade Over Time:
Stats decrease slowly based on in-game time. -
๐จ Flashing Alerts:
Last status cubes flash when condition is critical (ex: below 15%).
๐ฅ Interface & Settings:
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โ๏ธ Full Settings Menu (Graphics, Audio, UI)
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๐ผ Responsive UI (adapts to different screen resolutions)
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๐งช Experimental UI Animations & Feedback
๐ World:
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๐ Early base map layout with basic navigation.
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๐ฎ Player Controller in first-person with movement and stat tracking.
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๐ซ Basic fog ambiance (early atmosphere setup only).
โ ๏ธ Known Limitations / Missing Features:
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โ ๏ธ Needs system doesn't affect gameplay yet — no damage, debuffs, or death from low stats.
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๐ซ No saving/loading of progress.
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๐ก Signal-catching mechanics are not implemented yet.
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๐ค No anomalies, AI, or living threats.
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๐บ The map is a temporary prototype, not final layout.
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๐ No sound design or ambient audio.
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โ No tasks, missions, or progression logic.
๐ฌ Why release now?
We want your feedback early — especially about:
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The UI and atmosphere
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Performance on different systems
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What you'd want to see first in development
๐ข Whatโs next?
Hereโs a sneak peek at our upcoming roadmap:
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Signal System (Harmonitrack) โ player catches and decodes signals
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Gameplay Consequences โ needs begin to affect health, vision, and status
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Delivery System โ unlockable ways to send data (drone, bot, manual)
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Station Management โ upgrades, resource trade, better signal tools
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Story Integration โ unlock hidden logs, transmissions, and uncover the truth
Weโve officially stepped into the canyon.
Letโs see how long we can survive inside the Kloof Silence.
Files
Get Kloof Silence
Kloof Silence
Youโre a convict sent to a fog-covered canyon. Survive by decoding alien signals.
Status | Prototype |
Author | MrFerdinant |
Genre | Survival |
Tags | Atmospheric, Experimental, First-Person, Horror, Low-poly, Psychological Horror, signal, Singleplayer, Survival Horror |
Languages | English |
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